Bewildebots (Feb 12th, 2018 – June 4th, 2019)
Bewildebots expands upon the concept developed in the Global Game Jam 2018 game, Buddy System. It is built in Unity and it is now available for iOS, Android, Windows, Mac, and Linux. The game was featured in Apple’s ‘New Games We Love’ for 2 weeks in June, shortly after its release.
- 300 handcrafted puzzles across 3 grid sizes
- 5 chapters, each with brain-frying new mechanics
- Simple controls for one-handed play (mobile)
- Playable in both landscape and portrait mode
- Fully playable offline
- Controller support
- No ads or in-app purchases
Ludum Dare 40 (December 1st – 4th, 2017)
Gem Rush was made in Unity for the Ludum Dare 40 Jam (the game and all of its assets were made by myself and 3 others within 72 hours) based around the theme “The more you have, the worse it is”. For this entry, our initial inspiration was to create a capture-the-flag style arena brawler (Super Smash Bros), though our final product ended up going in a different direction.
Global Game Jam 2018 (January 26th – 28th, 2018 at Big Huge Games)
Buddy System was made in Unity for Global Game Jam 2018 based around the theme “Transmission”. For this entry, we decided to create a puzzle game where every input is a transmission received and performed by every unit simultaneously (move forward, turn left and move, turn right and move, turn around and move).
Ludum Dare 41 (April 20th – 22nd, 2018)
Hungry Hungry Shippos was made in Unity for the Ludum Dare 41 Compo (the game and all of its assets were made by myself within 48 hours) based around the theme “Combine 2 incompatible genres”. For this entry, my initial inspiration was to merge feeding frenzy and top down twin-stick shooter style games. In the end, the project can best be explained as a combination of Agar.io/Osmos/Spore’s cell stage and Asteroids.
Ludum Dare 42 (August 10th – August 12th, 2018)
Oddblock was made in Unity for the Ludum Dare 42 Compo (the game and all of its assets were made by myself within 48 hours) based around the theme “Running out of space”. For this entry, my primary goal was to create a game with a cohesive visual style and to work with a color palette.
Shenanijam 2019 (July 12th – July 15th, 2019)
Wren Ches and Squirrel Curse was made in Gamemaker Studio 2 for the 2019 Butterscotch Shenanijam based around the themes “Wrenches 101” and “Cursemas Eve”. For this entry, I worked on the programming and art, and my partner worked on the music and sound FX. This was my first jam using Gamemaker Studio 2.
GM(48) July 2019 (July 19th – July 21st, 2019)
Triple Threat was made in Gamemaker Studio 2 for the July 2019 GM(48) Jam (the game and all of its assets were made by myself within 48 hours) based around the theme “A Loop”.