Portfolio

Long-Term Projects

Bewildebots (Feb 12th, 2018 – June 4th, 2019)

Bewildebots expands upon the concept developed in the Global Game Jam 2018 game, Buddy System. It is built in Unity and it is now available for iOS, Android, Windows, Mac, and Linux.

Features:

  • 300 handcrafted puzzles across 3 grid sizes
  • 5 chapters, each with brain-frying new mechanics
  • Simple controls for one-handed play (mobile)
  • Unique UI Layouts for both mobile and desktop platforms
  • Playable in both landscape and portrait mode
  • Fully playable offline
  • Controller support (desktop)
  • No ads or in-app purchases

Coverage

The Official Bewildebots Trailer
A Bewildebots Gameplay Video

Game Jams

Global Game Jam 2020 (January 31st – February 2nd, 2020)

Buddy System was made in Unity 2019.3 for Global Game Jam 2020 based around the theme “Repair”. For this entry, we decided to create a puzzle platformer game in which you must repair a broken family of sentient pears.

A Vdieo Demonstrating A Pearfect Pear’s Gameplay
Visit The Global Game Jam Project Website

Mini Jam 33 (July 26th – July 29th, 2019)

Zomfish was made in Gamemaker Studio 2 for Mini Jam 33 by my fiance and I, based around the theme “Underwater”, with the limitation that the game must include bubbles as a game mechanic. Like my Shenanijam 2019 entry, this game was inspired largely by Call of Duty Zombies; my aim was to create a game that more closely resembled its core gameplay loop.

Download Here

GM(48) July 2019 (July 19th – July 21st, 2019)

Triple Threat was made in Gamemaker Studio 2 for the July 2019 GM(48) Jam (the game and all of its assets were made by myself within 48 hours) based around the theme “A Loop”. This entry was inspired primarily by one of my favorite games on mobile, Duet.

A short demonstration of the core gameplay loop – taken during the game jam
Download Here

Shenanijam 2019 (July 12th – July 15th, 2019)

Wren Ches and the Squirrel Curse was made in Gamemaker Studio 2 for the 2019 Butterscotch Shenanijam based around the themes “Wrenches 101” and “Cursemas Eve”. This entry was inspired largely by Call of Duty Zombies and Flappy Bird. During this jam, I worked on the programming and art, and my partner worked on the music and sound FX. This was my first jam using Gamemaker Studio 2.

A Video Showcasing the Gameplay of Wren Ches and the Squirrel Curse
Download Here

Global Game Jam 2019 (January 26th – 28th, 2018 at Big Huge Games)

Homeward Meownd was made in Unity for Global Game Jam 2019 based around the theme “What Home Means to You”. For this entry, we decided to attempt to make a game that fit the AirConsole diversifier, so we ended up creating a multiplayer game in which 2 players share control of a cat parachuting to its home while trying to avoid other cats being fired at them from 2 cannons controlled by the opposing players.

View the Source Code Here

Ludum Dare 42 (August 10th – August 12th, 2018)

Oddblock was made in Unity for the Ludum Dare 42 Compo (the game and all of its assets were made by myself within 48 hours) based around the theme “Running out of space”. For this entry, my primary goal was to create a game with a cohesive visual style and to work with a color palette.

Play Here (webGL)

Ludum Dare 41 (April 20th – 22nd, 2018)

Hungry Hungry Shippos was made in Unity for the Ludum Dare 41 Compo (the game and all of its assets were made by myself within 48 hours) based around the theme “Combine 2 incompatible genres”. For this entry, my initial inspiration was to merge feeding frenzy and top down twin-stick shooter style games. In the end, the project can best be explained as a combination of Agar.io/Osmos/Spore’s cell stage and Asteroids.

Play Here (webGL)

Global Game Jam 2018 (January 26th – 28th, 2018 at Big Huge Games)

Buddy System was made in Unity for Global Game Jam 2018 based around the theme “Transmission”. For this entry, we decided to create a puzzle game where every input is a transmission received and performed by every unit simultaneously (move forward, turn left and move, turn right and move, turn around and move). This jam game ultimately served as the primary inspiration for my first commercial release, Bewildebots.

Play Here (WEBGL)

Ludum Dare 40 (December 1st – 4th, 2017)

Gem Rush was made in Unity for the Ludum Dare 40 Jam (the game and all of its assets were made by myself and 3 others within 72 hours) based around the theme “The more you have, the worse it is”. For this entry, our initial inspiration was to create a capture-the-flag style arena brawler (Super Smash Bros), though our final product ended up going in a different direction.

Play Here (WEBGL)